Feb. 13, 2026
Lead UX/UI Designer from 2020-2026
Led end-to-end UX/UI design for desktop/mobile app at Kynd, evolving from startup to acquisition. Mapped user journeys, crafted mockups, and collaborated with product, founder, marketing, and tech teams to define app look, feel, and behaviour.
Jun. 20, 2025
itch.io/sumaburu
Local Multiplayer Sumo Fighting Action!
Solo project made from a love of local multiplayer and weird control schemes.
Oct. 3, 2024
steam/white:anastasis
First Person Action/Adventure (Freelance Rigger/Animator)
I worked as a Freelance rigger and animator for creatures/bosses on this game.
Jan. 28, 2024
itch.io/dadajokes
48hr Global Game Jam 2024
Teammate and I did a rapid ideation process to find a concept we both liked, then split the tasks. I created art assets while my teammate coded. Later integrated UI and assets into Unity.
Dec. 16, 2023
itch.io/gogobigmode
Retro Sci-Fi Arcade Shooter
Solo-built third-person arcade shooter for Game Jam — retro sci-fi theme with custom icons for upgrade paths, crafted rapidly under tight deadline.
Nov. 27, 2022
itch.io/kalamari
Solo Godot Mobile and Browser Game
Solo project in Godot to learn the engine and publishing to Google Play. Now web version on itch.io after Android API updates hid the original package.
Feb. 13, 2020
Lead UX/UI Designer from 2018-2020
Drove data-driven redesign of payment features for Australian SMEs at Pay Advantage—end-to-end from research, prototyping/testing, dev handoff, to post-launch user follow-up.
Feb. 13, 2019
Turn Based RPG based on collecting and using Monster Abilites
An ambitious project I want to come back to at some point. I got a pretty fun paper prototype set-up that works as a single player boardgame.